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Archive for February 2012

SSX – Gameplay & Trickbook Controls

Platform: XB360/PS3
Release Date: 02/03/12
Genre: Action/Sports

Redefining the franchise, SSX pits riders against both mountain and man. Players explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team travels the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade. And the mountain isn’t the only danger players will face. In SSX the first goal is to survive. The second, in true SSX fashion, is to look good doing it.




Features:
  • Conquer the Planet — From the Alps to the Andes, the Himalayas to the Rockies, ride some of the most iconic mountains in the world. Developed using real-world NASA topographical data and SSX’s own proprietary Mountain Man tool, every region delivers an exaggerated gameplay experience that is true to the rich history of the franchise.
  • Race It — SSX goes way beyond your typical racing experience! With wide-open terrain, multiple elevations and starting points, and no invisible walls, it’s up to your skills and imagination to discover the fastest line down the mountain.
  • Trick It — Defy the laws of gravity by pulling off tricks that would make even the world’s greatest snowboarders cringe. Never mind a 1260° Double McTwist—in SSX, you’re still a beginner if you still have both feet strapped to the board while spinning 200 feet in the air.
  • Survive It — Escape avalanches, rock slides, freezing cold temperatures, and more as you take Mother Nature head-on in hope of surviving some of the most treacherous descents on earth.




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Platform: XBOX: 360/PS3
Release Date: 09/03/12
Genre: Action

Asura's Wrath finds Asura facing off against numerous distinct enemies, including planetary sized bosses.
Through a mix of range attacks and visceral close quarter action players will fill Asura's 'Burst Gauge,'
unleashing the full force of his rage and delivering devastating attacks on those who betrayed him. Asura's
story of revenge will be told through episodic gameplay, taking the player on a journey of highs and lows
and adopting a structure that is similar to a TV drama series.



Features:
  • New type of action game: Asuras Wrath will seamlessly blend action and narrative and will adopt an episodic
  • nature, more akin to a TV drama series.
  • Relentless action: Asuras Wrath keeps placing gamers in tight situations and says now get out of that.
  • What the ?: Unique enemies and planetary sized bosses will continually challenge playersΓΓé¼Γäó expectations.
  • Innovative setting and story: Fusing Asian mythology with sci fi, Asuras Wraths universe will be truly unique.
  • Collaboration with Cyber Connect2: Continues Capcoms strategy of partnering with the best developers to
  • produce titles to complement its own internal projects.
  • A range of unique enemies and planetary sized bosses will continually challenge players expectations.
  • Asuras Wrath seamlessly blends action with narrative, adopting an episodic nature more akin to a TV drama series.
  • Beat em Up gameplay that places gamers in tight situations and that forces you to fight to survive.
  • Innovative setting and story that fuses Asian mythology with sci-fi, to create a universe that is truly unique
  • Play as Asuras rival Yasha and adopt a different playing style, traveling at lightning fast speed across environments.





Take on the role of Miles Kilo, Eurocorp's latest prototype agent, and embark on a brutal action adventure of corruption and revenge. Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations, Eurocorp, Cayman Global, and Aspari, are at the forefront of this brutal war for control of the pivotal American market.


In the world of Syndicate, everything is digitally connected, including the people. Players aren't limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate's blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world. Chip enhanced gameplay: Slow down time, see through walls, and breach your enemy and everything digital in the world with Dart vision, A neural DART6 chip implant that allows you to interface directly with the Dataverse.


  • 4 player online co op: Assemble your Syndicate for global domination. A 4 player, online co op experience like no other, with chip enhanced gameplay and 9 missions re imagined from the original Syndicate.
  • Visceral FPS experience: Utilize an upgradable arsenal of futuristic weapons, armor and gear to annihilate your enemies and harvest their chip technology for personal advancement and sinister corporate greed.
  • Sci Fi fiction: Immerse yourself in the world of Syndicate 2069, with a world-class sci-fi story experience, written by bestselling author Richard Morgan.


Interactive Storytelling

Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome.

If you're new to this award-winning series, Mass Effect 3 offers a unique opening narrative to immerse you in the storyline and characters, quickly and easily preparing you for the beginning, middle, and end of a galactic war for survival.



Adrenaline-Pumping Gameplay

Feel every bullet impact, roll into cover, and unleash devastating heavy weapons in an intense and pulse-pounding action-shooter game.

Wage war against the Reapers your way.


Command your elite squad to exert full tactical control over battlefield, or charge in guns blazing and devastate the enemy with overwhelming firepower. Use stealth technology and an enhanced sniper rifle to drop opponents before they see you coming. Throw enemies into the air with telekinetic "biotic" abilities and have your squad shred them with their assault rifles. Position turrets and hack opposing tech to turn the entire warzone into hostile ground for your adversaries.

Ruthless and Intelligent Enemies

Battle merciless enemies that will consistently challenge your best combat tactics and put you on the edge of your seat.

Enemies

The towering, unstoppable engines of destruction known as the Reapers pose the greatest-ever threat to the galaxy – and to your own survival. They bring with them a host of abominations – various races from across the galaxy, perverted into horrific servants of war. And the threat doesn't end there. Also standing in your way is a wide variety of malevolent forces, including the well-equipped pro-human group Cerberus, and the Geth, formidable alien adversaries with their own hidden agenda.

Build a Customizable Arsenal

Tailor your character and squad with dozens of unique and powerful weapons and abilities, each with upgrades and modifications.


Weapons

From the first moments of Mass Effect 3 you will build Shepard into the warrior you want to be. Choose your appearance (including male or female) and pick from a variety of specialized combat classes, each with unique and devastating abilities. As you progress in the war against the Reapers, you'll choose which customizable weapons to use, which abilities and powers to upgrade, which armor upgrades to equip, and which characters will join your squad.

Integrated Co-op Multiplayer

Fight the war alongside your friends in four-player co-op missions. Choose from a variety of races and classes and combine your skills to overcome impossible odds.


Form an elite

strike team with three of your friends, then work together to liberate key conflict zones in an action-packed co-operative multiplayer mode. You'll start as a human combatant, but through a deep progression system you can unlock other powerful races and classes. You will need the other classes' unique play style, powers, and abilities – plus other unlockable rewards such as weapons, armor, health and damage boosters, and upgrade kits – to defeat increasingly deadly waves of opposition. But above all, you will need teamwork to survive.

Release Date: 24/02/2012
Platform: PS3/XB360
Multiplayer: Yes


Who is humanity's true enemy?

Binary Domain takes you to Japan in the year 2080, where you'll need to regain control as
a robotic threat threatens to take over, leaving humanity obsolete in this intense 3rd
person squad based shooter from the brilliant mind of Toshiri Nagoshi.

As Dan Marshall, you and your squad must rise to the challenge and stop the mechanical
menace before it's too late. But when is too late?

You'll encounter highly intelligent enemies that will have you thinking on your feet as they
try to outmanoeuvre you at every turn as they try to stop you and your team. You'll need to
think fast and shoot faster as you guide your earn through real-time moral decisions and earn
their trust in order to lead them more effectively.








Tokyo times: You'll see two very different Tokyos, the run down and decaying slums below and
clean and wealthy new city above.

Consequence system: Even when you're under fire, you'll need to make moral decisions that will
affect the outcome of mission.

Procedural damage: You'll need to find your enemies weaknesses to take them out more effectively
as your enemies will adapt the way they fight as you damage non-essential areas of their bodies.

Weapons and skills: You may have the most advanced weapons, but without the right skills you won't
be able to use them effectively.

Complimenting Binary Domain's Single player campaign you'll find an impressive multiplayer with
different modes and Character classes available for you to sink your teeth into

Data capture: Your team must capture the oppositions Data Capsule that contains valuable
information. Steal the Data Module and return it to your base in order to score. Supports up to
10 players.

Domain control: Gain control of the areas in enemy hands before the time runs out, but be warned,
the enemy will be dug in and won't give up their areas without a fight. Supports up to 10 players.

Team survival: No territories or modules to capture in this intense mode as to win you must have
the last player standing on your team. Supports up to 10 players.

Operation: Defend or destroy are the aims of Operation. One team must destroy the supplies whilst
the other defends, but with the objectives changing you must be quick to adapt. Supports up to
10 players.

Invasion: Work as a team to with stand the ongoing waves of Robotic attackers, but you'll have no
sighs of relief when you complete a wave, as each wave will increase in difficulty. Supports up
to 4 players.

Team Deathmatch: A classic mode where the only goal you have is kill your enemy more than they kill
you, team with the most kills at the end wins. Supports up to 10 players.

Free for all: As the name suggests, you'll have no friends here! It's everyman for themselves as
you fight for supremacy over the other combatants. Supports up to 10 players.



An admitted Halo partisan, I'll take any and all Halo 4 news I can get. Luckily for me, some tasty bits came to light recently with regard to Halo 4's depiction of the one and only Master Chief.
Building on the recent release of McFarlane Toys' pics of John-117, a post over at Halo Waypoint gets into depth regarding the design of the Chief's look in Halo 4.
In Halo 4, we are interested in doing something the franchise does well on the book side, and that’s helping shape the narrative. Halo is a compelling and deep universe, and we want to tell the story of this bio-engineered super-soldier.
One of the Master Chief’s most notable physical characteristics is that he’s wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, it’s important you understand that you’re more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.
343 Industries seems to be putting a lot of emphasis on the feel of Master Chief, relative to his complement of armor and tech.
"When we first looked at the Chief’s armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side. Our goal is to hit that sweet spot where we represent what is fictionally true about the Chief while making sure you feel like you’re a super-powerful human being when you're playing him."
Kenneth Scott, the game's Senior Art Director, adds this nice bit of color on the whole process:
"Above all, we wanted the player to really feel what it’s like to be the Master Chief. This manifests itself in a lot of ways, and for those who read the Fall of Reach, there’s a lot of character depth behind that helmet that has yet to make its way into the game experience. Every person who was allowed to touch him had to, HAD TO, understand his history as a person. The Chief’s origin is pretty sad and grim: A strong, vibrant child stolen from his parents, he underwent dangerous bioengineering that destroyed the weaker of his friends, and trained to stomp out human Insurrectionists. Pretty morally nebulous beginnings for someone who ultimately saved humanity. Of all FPS heroes, he is distinct in that his arc is aspirational and not a cynical view of the universe.
A big focus on the Chief’s armor was his physicality and putting the player in those mighty shoes. Getting that weight across in the design had us looking at a lot of contemporary military vehicles, and we pushed detail and form into the armor that implied that history. This is the bleeding edge of military technology.
A Spartan tossing his chest plate should feel like an anvil dropping….
A Spartan sprinting across concrete should be a stealthy whisper….
Putting on your helmet should feel like powering up an F-15E….
These are the sorts of experiences we want to give the players."
While it's not going to be easy filling Bungie's shoes, considered posts like this from 343, rightly or wrongly, absolutely get my juices flowing for the next grand Halo adventure.
Halo 4 is said to be the first game in a pre-meditated trilogy, which wasn't the case in the series' first three core games. We'll be taking control of Master Chief sometime during Holiday 2012, our first meeting with the Chief, Cortana and the rest since Halo 3 was released in 2007.






In a cryptic update to the Capcom Unity blog, the Street Fighter publisher teases a new crossover, pitting the star of Asura's Wrath against the most famous World Warrior. We don't yet know how Asura and Ryu will cross paths — DLC for Asura's Wrath? A new character for Super Street Fighter IV? Neither of those things?! — but it's certainly an interesting attempt to get us to pay more attention to Asura's Wrath (which is out next week, by the way).
Your most creative guesses are welcome in the comments.






We're certainly not lacking in Tekken games these days, thanks to Street Fighter X Tekken, Tekken 3D: Prime Edition and Tekken Tag Tournament 2. But Namco has even more Iron Fist action in the works. Tekken Unlimited is coming to arcades — at least in Japan — adding a dash of novelty to the Tekken Tag formula.
No longer will players be bound to fighting with two Tekken regulars in Tekken Unlimited. The arcade update adds one-on-one battles, removing the tag system altogether; one-versus two battles; and the options to play as a group of four in two-on-two brawls, what Namco calls "pair play."
Watch this Japanese language trailer from the AOU Amusement Expo for a taste of Tekken Unlimited, which is scheduled to hit Japan sometime this spring, bringing with it the requisite balance changes.
North America and Europe are supposed to get Tekken Tag Tournament 2 later this year. Perhaps Namco Bandai will see fit to include Unlimited's options in the console release…