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BINARY DOMAIN
GAMEPLAY
DARK SOULS
JOIN ME AS I EXPLORE THIS AMAZING, BUT DEALDY WORLD...
The survival horror experience begins after a prison transport vehicle careens off the road, leaving lone inmate Murphy Pendleton stranded in Silent Hill. Gamers will encounter mind-bending puzzles, as well as horrific creatures and other world terrors using everyday objects from wooden chairs to glass bottles to fend off their enemies. The natural response, fight or flight is left to the player as they unravel a dark, thought-provoking storyline which will appeal to fans of the early, classic Silent Hill series, as well as anyone who enjoys a deep, psychological horror experience. In addition to the main storyline, players will also be presented with variable side quests along the way that can change depending on their play style, revealing unknown evils within the town.
Features:
All new and updated Silent Hill experience that visually stands on its own with the current competition. Utilizing Unreal 3 technology, the game brings the town of Silent Hill, its characters, the creatures and the alternate hell world into vivid and spectacular display.
Free-roaming and deep exploration that will take players into all-new Side Quests unlocking areas within the game, special items and bonus content.
An ever-changing game world including day and night Normal world and Otherworld world, all manifested and sourced from character actions throughout the game.
First-time ever 3D technology will bring Silent Hill a step closer to the player with three-dimensional immersion.
One year after, a worldwide cataclysmic event that wiped most of the human race, a man struggles for survival in a desolate city as he tries to reunite with his long lost wife and daughter. In this post-apocalyptical tale, there are no supernatural threats, just an everyman who faces a decaying and hazardous world and humanity’s darkest inclinations. Will you hang on to your humanity and help strangers or are you ready to sacrifice others in order to survive?
The dead city of Haventon, immersive and treacherous
Explore the destroyed, crumbling city across different atmospheric levels, climbing your way to safety. Environments tell the story of the world as it stood before and of what has happened to the city and its people.
Unpredictable encounters
Survivors will adopt different behaviors and adapt to your actions. Some are friendly and need assistance, some are scared and others are hostile and will use group tactics to take you down. Will you go out of your way and sacrifice your few precious resources to help those in need?
Intimidation-based combat
Combat is deadly and ammo is scarce. Players will have to use deception to deal with enemies. Cowards may bow down fast to the threat of an empty gun, but aggressive enemies will put you to the test.
Stamina and resource management
Every effort has its cost. Manage your stamina skillfully to gain access to hidden. Look for resources and supplies scattered throughout the city: water, food, gas, medicine, tools, climbing gears, weapons, ammo and anything else that you can salvage from the destroyed city could prove helpful in your quest.
Platform: XBOX: 360/PS3 Release Date: 02/03/12 Genre: Beat Um Up
Two of the greatest fighting game franchises of all time face off in the first of two cross-over melee games that mix Street Fighter and Tekken characters.
Street Fighter x Tekken makes history as fighters from these two bastions of the fighting genre come together for the very first time. Utilizing the same 2D viewpoint and technology that powered Street Fighter IV, this game allows for Tekken characters such as Kazuya Mishima and Nina Williams to make the transition into the Street Fighter universe having been re-imagined using Capcom’s much-loved art style. Their looks may be different, but these characters have retained their own unique characteristics and signature moves as they go head-to-head with classic brawlers from the Street Fighter franchise in what promises to be an explosive match up.
Features:
Using the amazing Street Fighter IV engine, this game mixes 2D gameplay with fully realized 3D character models.
Fighters from Street Fighter and Tekken universes battle for domination in both new and familiar highly detailed environments that are brought to life with engaging animations.
In addition to modes such as Versus and Training that will feature new enhancements to make the fighting experience more in-depth and enjoyable, Street Fighter X Tekken will include Tag Team combat where players select two fighters to deliver knockout assist attacks and special combos.
In Mass Effect 3, an ancient alien race known only as Reapers, has launched an all-out invasion of the galaxy, leaving nothing but a trail of destruction in their wake. Earth has been taken, the galaxy is on the verge of total annihilation, and you are the only one who can stop them. The price of failure is extinction. You, as Commander Shepard, must lead the counter assault to take it back. Only you can determine how events will play out, which planets you will save from annihilation and which alliances you will form or abandon as you rally the forces of the galaxy to eliminate the Reaper threat once and for all.
Battle with your comrades or even your own friends in this all-out galactic war to take Earth back. With co-op online multiplayer missions new to the Mass Effect universe , you can choose from a variety of classes and races, form an elite Special Forces squad, and combine weapons, powers and abilities to devastating effect as you all fight together to liberate key territories from enemy control in this third entry of the epic intergalactic RPG franchise.
Features:
A rich, branching storyline: Experience a sci-fi epic with multiple endings determined by your choices and actions throughout the game.
Massive in scope: Battle on many worlds across the galaxy as you unite the ultimate force to take back the Earth before it’s too late.
Large-scale and intelligent enemies: Battle enormous enemies and take on a smarter type of foe that will consistently challenge your best combat tactics and put you on the edge of your seat.
Unlock a customizable arsenal: Tailor each weapon with devastating upgrades including scopes, grips, barrels and dozens of other unique attachments. Each weapon boasts its own powerful impact and visual flair.
Unleash death from afar or go toe-to-toe: Customize your soldier and squad to engage the enemy on your terms. A huge variety of weapons, abilities and equipment allow you to combat the enemy in your preferred style of play.
Fight the galactic war along with your friends in four-player co-op multi-player missions. Your success will have a direct impact on the outcome of the single-player campaign.
Check out the full details here, boiled down by NeoGAF and taken from CVG. Stay tuned after the bullet points for four new screenshots, via AGB. Now, strap yourself in, grab yourself a drink and wade on through this lot.... There's loads to get through here, folks:
New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
More details about the protagonist/scenarios: You will experience Connor's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
A new traversal approach that has players leaping and climbing trees and mountain cliffs.
Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups.
They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
Combat is focused on putting you on the offensive and based on speed/momentum.
The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
Character details:
George Washington: Interacting with Washington is one of the core relationships of the game.
Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
Charles Lee: His role is a mystery.
The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York.
"It's not just going to a historical building now; it's going to a historical event."
Event examples:
"You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
The overall story is still centered around the Assassins versus the Templars and Connor's journey.
Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
The French and Native Americans will also feature in the game, as was probably really obvious.
The modern day stuff relates to that location in New York at the end of Revelations.
There will be all sorts of wilderness in the game referred to as the Frontier.
The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
Connor does have a hidden blade.
The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
There will be a goods based economy, a new property system, and more Desmond stuff.
There's going to be some new puzzle thing like the first person Tetris.
There's a new Animus database known as Animus 3.0.
They're not unveiling anything about the multiplayer yet.
There will be more platforming levels.
Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
They imply there is something resembling the Brotherhood system of picking up fellow assassins.
Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
There's a new notoriety system that is more hidden and doesn't penalise you for exploring risky areas.
The game has fast travel because the game has more traveling.
Don't expect more den defense.
You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
The cities have a lot more subtle detail now in terms of ambient things that happen.
You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
Connor enters battle with two weapons. The game uses the same controls in and out of battle.
The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
You can use human shields and other context sensitive moves.
They want you to constantly move in battle.
There are lots of secondary attacks like the one shot pistol on the Y button.
There's a new dynamic camera to track the action and make it look as cinematic as possible.
There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
They also try to keep you more in control of the combat than ever before.
Game Informer really loves their animation system.
There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
Assassin's Creed III is out on October 30th, 2012. Now, here's the four new screenshots:
Redefining the franchise, SSX pits riders against both mountain and man. Players explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team travels the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade. And the mountain isn’t the only danger players will face. In SSX the first goal is to survive. The second, in true SSX fashion, is to look good doing it.
Features:
Conquer the Planet — From the Alps to the Andes, the Himalayas to the Rockies, ride some of the most iconic mountains in the world. Developed using real-world NASA topographical data and SSX’s own proprietary Mountain Man tool, every region delivers an exaggerated gameplay experience that is true to the rich history of the franchise.
Race It — SSX goes way beyond your typical racing experience! With wide-open terrain, multiple elevations and starting points, and no invisible walls, it’s up to your skills and imagination to discover the fastest line down the mountain.
Trick It — Defy the laws of gravity by pulling off tricks that would make even the world’s greatest snowboarders cringe. Never mind a 1260° Double McTwist—in SSX, you’re still a beginner if you still have both feet strapped to the board while spinning 200 feet in the air.
Survive It — Escape avalanches, rock slides, freezing cold temperatures, and more as you take Mother Nature head-on in hope of surviving some of the most treacherous descents on earth.
Asura's Wrath finds Asura facing off against numerous distinct enemies, including planetary sized bosses.
Through a mix of range attacks and visceral close quarter action players will fill Asura's 'Burst Gauge,'
unleashing the full force of his rage and delivering devastating attacks on those who betrayed him. Asura's
story of revenge will be told through episodic gameplay, taking the player on a journey of highs and lows
and adopting a structure that is similar to a TV drama series.
Features:
New type of action game: Asuras Wrath will seamlessly blend action and narrative and will adopt an episodic
nature, more akin to a TV drama series.
Relentless action: Asuras Wrath keeps placing gamers in tight situations and says now get out of that.
What the ?: Unique enemies and planetary sized bosses will continually challenge playersΓΓé¼Γäó expectations.
Innovative setting and story: Fusing Asian mythology with sci fi, Asuras Wraths universe will be truly unique.
Collaboration with Cyber Connect2: Continues Capcoms strategy of partnering with the best developers to
produce titles to complement its own internal projects.
A range of unique enemies and planetary sized bosses will continually challenge players expectations.
Asuras Wrath seamlessly blends action with narrative, adopting an episodic nature more akin to a TV drama series.
Beat em Up gameplay that places gamers in tight situations and that forces you to fight to survive.
Innovative setting and story that fuses Asian mythology with sci-fi, to create a universe that is truly unique
Play as Asuras rival Yasha and adopt a different playing style, traveling at lightning fast speed across environments.
Take on the role of Miles Kilo, Eurocorp's latest prototype agent, and embark on a brutal action adventure of corruption and revenge. Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations, Eurocorp, Cayman Global, and Aspari, are at the forefront of this brutal war for control of the pivotal American market.
In the world of Syndicate, everything is digitally connected, including the people. Players aren't limited to the weapons in their hands. Through DART 6 bio-chip technology implanted in their head, players can slow down time and breach the digital world around them to take down their foes using a variety of upgradable hacking mechanics. Syndicate's blend of fast-paced, futuristic, action shooter settings and story combined with innovative chip breach gameplay instantly immerses players in a unique digital world. Chip enhanced gameplay: Slow down time, see through walls, and breach your enemy and everything digital in the world with Dart vision, A neural DART6 chip implant that allows you to interface directly with the Dataverse.
4 player online co op: Assemble your Syndicate for global domination. A 4 player, online co op experience like no other, with chip enhanced gameplay and 9 missions re imagined from the original Syndicate.
Visceral FPS experience: Utilize an upgradable arsenal of futuristic weapons, armor and gear to annihilate your enemies and harvest their chip technology for personal advancement and sinister corporate greed.
Sci Fi fiction: Immerse yourself in the world of Syndicate 2069, with a world-class sci-fi story experience, written by bestselling author Richard Morgan.
Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome.
If you're new to this award-winning series, Mass Effect 3 offers a unique opening narrative to immerse you in the storyline and characters, quickly and easily preparing you for the beginning, middle, and end of a galactic war for survival.
Adrenaline-Pumping Gameplay
Feel every bullet impact, roll into cover, and unleash devastating heavy weapons in an intense and pulse-pounding action-shooter game.
Wage war against the Reapers your way.
Command your elite squad to exert full tactical control over battlefield, or charge in guns blazing and devastate the enemy with overwhelming firepower. Use stealth technology and an enhanced sniper rifle to drop opponents before they see you coming. Throw enemies into the air with telekinetic "biotic" abilities and have your squad shred them with their assault rifles. Position turrets and hack opposing tech to turn the entire warzone into hostile ground for your adversaries.
Ruthless and Intelligent Enemies
Battle merciless enemies that will consistently challenge your best combat tactics and put you on the edge of your seat.
Enemies
The towering, unstoppable engines of destruction known as the Reapers pose the greatest-ever threat to the galaxy – and to your own survival. They bring with them a host of abominations – various races from across the galaxy, perverted into horrific servants of war. And the threat doesn't end there. Also standing in your way is a wide variety of malevolent forces, including the well-equipped pro-human group Cerberus, and the Geth, formidable alien adversaries with their own hidden agenda.
Build a Customizable Arsenal
Tailor your character and squad with dozens of unique and powerful weapons and abilities, each with upgrades and modifications.
Weapons
From the first moments of Mass Effect 3 you will build Shepard into the warrior you want to be. Choose your appearance (including male or female) and pick from a variety of specialized combat classes, each with unique and devastating abilities. As you progress in the war against the Reapers, you'll choose which customizable weapons to use, which abilities and powers to upgrade, which armor upgrades to equip, and which characters will join your squad.
Integrated Co-op Multiplayer
Fight the war alongside your friends in four-player co-op missions. Choose from a variety of races and classes and combine your skills to overcome impossible odds.
Form an elite
strike team with three of your friends, then work together to liberate key conflict zones in an action-packed co-operative multiplayer mode. You'll start as a human combatant, but through a deep progression system you can unlock other powerful races and classes. You will need the other classes' unique play style, powers, and abilities – plus other unlockable rewards such as weapons, armor, health and damage boosters, and upgrade kits – to defeat increasingly deadly waves of opposition. But above all, you will need teamwork to survive.
Binary Domain takes you to Japan in the year 2080, where you'll need to regain control as a robotic threat threatens to take over, leaving humanity obsolete in this intense 3rd person squad based shooter from the brilliant mind of Toshiri Nagoshi.
As Dan Marshall, you and your squad must rise to the challenge and stop the mechanical menace before it's too late. But when is too late?
You'll encounter highly intelligent enemies that will have you thinking on your feet as they try to outmanoeuvre you at every turn as they try to stop you and your team. You'll need to think fast and shoot faster as you guide your earn through real-time moral decisions and earn their trust in order to lead them more effectively.
Tokyo times: You'll see two very different Tokyos, the run down and decaying slums below and clean and wealthy new city above.
Consequence system: Even when you're under fire, you'll need to make moral decisions that will affect the outcome of mission.
Procedural damage: You'll need to find your enemies weaknesses to take them out more effectively as your enemies will adapt the way they fight as you damage non-essential areas of their bodies.
Weapons and skills: You may have the most advanced weapons, but without the right skills you won't be able to use them effectively.
Complimenting Binary Domain's Single player campaign you'll find an impressive multiplayer with different modes and Character classes available for you to sink your teeth into
Data capture: Your team must capture the oppositions Data Capsule that contains valuable information. Steal the Data Module and return it to your base in order to score. Supports up to 10 players.
Domain control: Gain control of the areas in enemy hands before the time runs out, but be warned, the enemy will be dug in and won't give up their areas without a fight. Supports up to 10 players.
Team survival:No territories or modules to capture in this intense mode as to win you must have the last player standing on your team. Supports up to 10 players.
Operation: Defend or destroy are the aims of Operation. One team must destroy the supplies whilst the other defends, but with the objectives changing you must be quick to adapt. Supports up to 10 players.
Invasion: Work as a team to with stand the ongoing waves of Robotic attackers, but you'll have no sighs of relief when you complete a wave, as each wave will increase in difficulty. Supports up to 4 players.
Team Deathmatch: A classic mode where the only goal you have is kill your enemy more than they kill you, team with the most kills at the end wins. Supports up to 10 players.
Free for all: As the name suggests, you'll have no friends here! It's everyman for themselves as you fight for supremacy over the other combatants. Supports up to 10 players.
An admitted Halo partisan, I'll take any and all Halo 4 news I can get. Luckily for me, some tasty bits came to light recently with regard to Halo 4's depiction of the one and only Master Chief.
Building on the recent release of McFarlane Toys' pics of John-117, a post over at Halo Waypoint gets into depth regarding the design of the Chief's look in Halo 4.
In Halo 4, we are interested in doing something the franchise does well on the book side, and that’s helping shape the narrative. Halo is a compelling and deep universe, and we want to tell the story of this bio-engineered super-soldier.
One of the Master Chief’s most notable physical characteristics is that he’s wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, it’s important you understand that you’re more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.
343 Industries seems to be putting a lot of emphasis on the feel of Master Chief, relative to his complement of armor and tech.
"When we first looked at the Chief’s armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side. Our goal is to hit that sweet spot where we represent what is fictionally true about the Chief while making sure you feel like you’re a super-powerful human being when you're playing him."
Kenneth Scott, the game's Senior Art Director, adds this nice bit of color on the whole process:
"Above all, we wanted the player to really feel what it’s like to be the Master Chief. This manifests itself in a lot of ways, and for those who read the Fall of Reach, there’s a lot of character depth behind that helmet that has yet to make its way into the game experience. Every person who was allowed to touch him had to, HAD TO, understand his history as a person. The Chief’s origin is pretty sad and grim: A strong, vibrant child stolen from his parents, he underwent dangerous bioengineering that destroyed the weaker of his friends, and trained to stomp out human Insurrectionists. Pretty morally nebulous beginnings for someone who ultimately saved humanity. Of all FPS heroes, he is distinct in that his arc is aspirational and not a cynical view of the universe.
A big focus on the Chief’s armor was his physicality and putting the player in those mighty shoes. Getting that weight across in the design had us looking at a lot of contemporary military vehicles, and we pushed detail and form into the armor that implied that history. This is the bleeding edge of military technology.
A Spartan tossing his chest plate should feel like an anvil dropping….
A Spartan sprinting across concrete should be a stealthy whisper….
Putting on your helmet should feel like powering up an F-15E….
These are the sorts of experiences we want to give the players."
While it's not going to be easy filling Bungie's shoes, considered posts like this from 343, rightly or wrongly, absolutely get my juices flowing for the next grand Halo adventure.
Halo 4 is said to be the first game in a pre-meditated trilogy, which wasn't the case in the series' first three core games. We'll be taking control of Master Chief sometime during Holiday 2012, our first meeting with the Chief, Cortana and the rest since Halo 3 was released in 2007.
In a cryptic update to the Capcom Unity blog, the Street Fighter publisher teases a new crossover, pitting the star of Asura's Wrath against the most famous World Warrior. We don't yet know how Asura and Ryu will cross paths — DLC for Asura's Wrath? A new character for Super Street Fighter IV? Neither of those things?! — but it's certainly an interesting attempt to get us to pay more attention to Asura's Wrath (which is out next week, by the way).
Your most creative guesses are welcome in the comments.
We're certainly not lacking in Tekken games these days, thanks to Street Fighter X Tekken, Tekken 3D: Prime Edition and Tekken Tag Tournament 2. But Namco has even more Iron Fist action in the works. Tekken Unlimited is coming to arcades — at least in Japan — adding a dash of novelty to the Tekken Tag formula.
No longer will players be bound to fighting with two Tekken regulars in Tekken Unlimited. The arcade update adds one-on-one battles, removing the tag system altogether; one-versus two battles; and the options to play as a group of four in two-on-two brawls, what Namco calls "pair play."
Watch this Japanese language trailer from the AOU Amusement Expo for a taste of Tekken Unlimited, which is scheduled to hit Japan sometime this spring, bringing with it the requisite balance changes.
North America and Europe are supposed to get Tekken Tag Tournament 2 later this year. Perhaps Namco Bandai will see fit to include Unlimited's options in the console release…
This is a Gears of War 3 sensitivity settings guide that explains the importance of each of the three different types of sensitivity settings on Gears of War 3. The Look sensitivity controls general movement, turning speed, and affects wall bouncing, non L-triggered aiming, and certain aspects of strafing. Target Sensitivity affects turning speed when pressing and holding down the L-Trigger and heavily influences support players and rifle users. Zoom sensitivity only affects 5 weapons, the most notable being the Longshot Sniper Rifle.
My Current Sensitivity Settings:
Look Sensitivity - 18
Target Sensitivity - 12
Zoom Sensitivity - 11
Gears of War:
Look Sensitivity: Low, Medium, High
Gears of War 2:
Look Sensitivity: Low, Medium, High
Target Sensitivity: Low, Medium, High
Zoom Sensitivity: Low, Medium, High
In contrast, look at what’s available for Gears of War 3:
Look Sensitivity: 1 – 20
Target Sensitivity: 1 – 20
Zoom Sensitivity: 1 – 20
Classifying Sensitivity Settings
By “classifying settings,” we refer to identifying a type of player or playstyle based on the settings. The fact that there are now more options along each slider allows for players to fine-tune their settings to something far more personalized. The classification for sensitivity settings is as follows:
Look: Used when hip firing, general movement, and wall bouncing. Target: Used whenever the sights are held down. “L Trigger” in default control scheme. Zoom: Used as the secondary zoom function on the Hammerburst, Snub Pistol, Boltok Pistol, Gorgon Pistol Longshot Sniper, and One Shot Sniper.
Sensitivity Settings Guide:
Alternate Control Scheme:
[Please note this was put together byArctyc So please check out his YouTube channel and Twitter]