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FOR EVERYTHING GAMING

LIVE STREAM

GAMEPLAY - MULTIPLAYER

G.V.C

is all about gaming, From Gameplay, Multiplayer, To DLC... If you want to watch one of our LIVE gameplay streams, or Multiplayer matchs. THEN CLICK HERE!

BINARY DOMAIN

GAMEPLAY

DARK SOULS

JOIN ME AS I EXPLORE THIS AMAZING, BUT DEALDY WORLD...



We Will be Streaming LIVE GAMEPLAY This Saturday & Sunday
[17/03/12 - 18/03/12]

So be sure to tune in, to watch so you don't miss out on these 2 games;

Ninja Gaiden 3                                               Resident Evil: Operation Racoon City
Platform: XB360/PS3                                      Platform: XB360/PS3
Release Date: 23/03/12                                   Release Date: 23/03/12
Genre: Action/Hack n Slash                           Genre: Action/TPS/Shooter

PLEASE BE-AWARE THAT YOU MAY NEED A LOGIN CODE TO WATCH THESE GAMES LIVE DUE TO THERE MATURE NATURE ; SO PLEASE MESSAGE US FOR ONE!

Watch live video from sci0n's channel on www.twitch.tv



Description:

The survival horror experience begins after a prison transport vehicle careens off the road, leaving lone inmate Murphy Pendleton stranded in Silent Hill. Gamers will encounter mind-bending puzzles, as well as horrific creatures and other world terrors using everyday objects from wooden chairs to glass bottles to fend off their enemies. The natural response, fight or flight is left to the player as they unravel a dark, thought-provoking storyline which will appeal to fans of the early, classic Silent Hill series, as well as anyone who enjoys a deep, psychological horror experience. In addition to the main storyline, players will also be presented with variable side quests along the way that can change depending on their play style, revealing unknown evils within the town.



Features:
  • All new and updated Silent Hill experience that visually stands on its own with the current competition. Utilizing Unreal 3 technology, the game brings the town of Silent Hill, its characters, the creatures and the alternate hell world into vivid and spectacular display.
  • Free-roaming and deep exploration that will take players into all-new Side Quests unlocking areas within the game, special items and bonus content.
  • An ever-changing game world including day and night Normal world and Otherworld world, all manifested and sourced from character actions throughout the game.
  • First-time ever 3D technology will bring Silent Hill a step closer to the player with three-dimensional immersion.

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XBLA : March 7th 2012
PSN : Spring 2012

One year after, a worldwide cataclysmic event that wiped most of the human race, a man struggles for survival in a desolate city as he tries to reunite with his long lost wife and daughter. In this post-apocalyptical tale, there are no supernatural threats, just an everyman who faces a decaying and hazardous world and humanity’s darkest inclinations. Will you hang on to your humanity and help strangers or are you ready to sacrifice others in order to survive?



The dead city of Haventon, immersive and treacherous

Explore the destroyed, crumbling city across different atmospheric levels, climbing your way to safety. Environments tell the story of the world as it stood before and of what has happened to the city and its people.

Unpredictable encounters

Survivors will adopt different behaviors and adapt to your actions. Some are friendly and need assistance, some are scared and others are hostile and will use group tactics to take you down. Will you go out of your way and sacrifice your few precious resources to help those in need?

Intimidation-based combat

Combat is deadly and ammo is scarce. Players will have to use deception to deal with enemies. Cowards may bow down fast to the threat of an empty gun, but aggressive enemies will put you to the test.

Stamina and resource management

Every effort has its cost. Manage your stamina skillfully to gain access to hidden. Look for resources and supplies scattered throughout the city: water, food, gas, medicine, tools, climbing gears, weapons, ammo and anything else that you can salvage from the destroyed city could prove helpful in your quest.


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Platform: XBOX: 360/PS3
Release Date: 02/03/12
Genre: Beat Um Up

Two of the greatest fighting game franchises of all time face off in the first of two cross-over melee games that mix Street Fighter and Tekken characters.

Street Fighter x Tekken makes history as fighters from these two bastions of the fighting genre come together for the very first time. Utilizing the same 2D viewpoint and technology that powered Street Fighter IV, this game allows for Tekken characters such as Kazuya Mishima and Nina Williams to make the transition into the Street Fighter universe having been re-imagined using Capcom’s much-loved art style. Their looks may be different, but these characters have retained their own unique characteristics and signature moves as they go head-to-head with classic brawlers from the Street Fighter franchise in what promises to be an explosive match up.


Features:

  • Using the amazing Street Fighter IV engine, this game mixes 2D gameplay with fully realized 3D character models.
  • Fighters from Street Fighter and Tekken universes battle for domination in both new and familiar highly detailed environments that are brought to life with engaging animations.
  • In addition to modes such as Versus and Training that will feature new enhancements to make the fighting experience more in-depth and enjoyable, Street Fighter X Tekken will include Tag Team combat where players select two fighters to deliver knockout assist attacks and special combos.



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Mass Effect 3 – 30 Minutes Gameplay [Spoilers]

Platform: XB360/PS3
Release Date: 09/03/12
Genre: Action/RPG/Shooter

In Mass Effect 3, an ancient alien race known only as Reapers, has launched an all-out invasion of the galaxy, leaving nothing but a trail of destruction in their wake. Earth has been taken, the galaxy is on the verge of total annihilation, and you are the only one who can stop them. The price of failure is extinction. You, as Commander Shepard, must lead the counter assault to take it back. Only you can determine how events will play out, which planets you will save from annihilation and which alliances you will form or abandon as you rally the forces of the galaxy to eliminate the Reaper threat once and for all.



Battle with your comrades or even your own friends in this all-out galactic war to take Earth back. With co-op online multiplayer missions new to the Mass Effect universe , you can choose from a variety of classes and races, form an elite Special Forces squad, and combine weapons, powers and abilities to devastating effect as you all fight together to liberate key territories from enemy control in this third entry of the epic intergalactic RPG franchise.



Features:
  • A rich, branching storyline: Experience a sci-fi epic with multiple endings determined by your choices and actions throughout the game.
  • Massive in scope: Battle on many worlds across the galaxy as you unite the ultimate force to take back the Earth before it’s too late.
  • Large-scale and intelligent enemies: Battle enormous enemies and take on a smarter type of foe that will consistently challenge your best combat tactics and put you on the edge of your seat.
  • Unlock a customizable arsenal: Tailor each weapon with devastating upgrades including scopes, grips, barrels and dozens of other unique attachments. Each weapon boasts its own powerful impact and visual flair.
  • Unleash death from afar or go toe-to-toe: Customize your soldier and squad to engage the enemy on your terms. A huge variety of weapons, abilities and equipment allow you to combat the enemy in your preferred style of play.
  • Fight the galactic war along with your friends in four-player co-op multi-player missions. Your success will have a direct impact on the outcome of the single-player campaign.





Check out the full details here, boiled down by NeoGAF and taken from CVG. Stay tuned after the bullet points for four new screenshots, via AGB. Now, strap yourself in, grab yourself a drink and wade on through this lot.... There's loads to get through here, folks:
  • New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
  • More details about the protagonist/scenarios: You will experience Connor's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
  • A new traversal approach that has players leaping and climbing trees and mountain cliffs.
  • Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups.
  • They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
  • Combat is focused on putting you on the offensive and based on speed/momentum.
  • The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.

Character details:

  • George Washington: Interacting with Washington is one of the core relationships of the game.
  • Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
  • Charles Lee: His role is a mystery.
  • The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York.
  • "It's not just going to a historical building now; it's going to a historical event."

Event examples:

  • "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
  • Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
  • The overall story is still centered around the Assassins versus the Templars and Connor's journey.
  • Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
  • The French and Native Americans will also feature in the game, as was probably really obvious.
  • The modern day stuff relates to that location in New York at the end of Revelations.
  • There will be all sorts of wilderness in the game referred to as the Frontier.
  • The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
  • The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
  • You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
  • The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
  • Connor does have a hidden blade.
  • The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
  • The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
  • In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
  • There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
  • There will be a goods based economy, a new property system, and more Desmond stuff.
  • There's going to be some new puzzle thing like the first person Tetris.
  • There's a new Animus database known as Animus 3.0.
  • They're not unveiling anything about the multiplayer yet.
  • There will be more platforming levels.
  • Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
  • They imply there is something resembling the Brotherhood system of picking up fellow assassins.
  • Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
  • There's a new notoriety system that is more hidden and doesn't penalise you for exploring risky areas.
  • The game has fast travel because the game has more traveling.
  • Don't expect more den defense.
  • You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
  • The cities have a lot more subtle detail now in terms of ambient things that happen.
  • You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
  • Connor enters battle with two weapons. The game uses the same controls in and out of battle.
  • The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
  • There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
  • You can use human shields and other context sensitive moves.
  • They want you to constantly move in battle.
  • There are lots of secondary attacks like the one shot pistol on the Y button.
  • There's a new dynamic camera to track the action and make it look as cinematic as possible.
  • There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
  • They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
  • They also try to keep you more in control of the combat than ever before.
  • Game Informer really loves their animation system.
  • There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
  • They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
  • This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
  • They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
Assassin's Creed III is out on October 30th, 2012. Now, here's the four new screenshots:









SSX – Gameplay & Trickbook Controls

Platform: XB360/PS3
Release Date: 02/03/12
Genre: Action/Sports

Redefining the franchise, SSX pits riders against both mountain and man. Players explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team travels the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade. And the mountain isn’t the only danger players will face. In SSX the first goal is to survive. The second, in true SSX fashion, is to look good doing it.




Features:
  • Conquer the Planet — From the Alps to the Andes, the Himalayas to the Rockies, ride some of the most iconic mountains in the world. Developed using real-world NASA topographical data and SSX’s own proprietary Mountain Man tool, every region delivers an exaggerated gameplay experience that is true to the rich history of the franchise.
  • Race It — SSX goes way beyond your typical racing experience! With wide-open terrain, multiple elevations and starting points, and no invisible walls, it’s up to your skills and imagination to discover the fastest line down the mountain.
  • Trick It — Defy the laws of gravity by pulling off tricks that would make even the world’s greatest snowboarders cringe. Never mind a 1260° Double McTwist—in SSX, you’re still a beginner if you still have both feet strapped to the board while spinning 200 feet in the air.
  • Survive It — Escape avalanches, rock slides, freezing cold temperatures, and more as you take Mother Nature head-on in hope of surviving some of the most treacherous descents on earth.




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